Transformers (2004) (PS2), like many games, uses proprietary file formats. Our original goal with Exodus was to provide a tool that allows us to either edit these formats directly or convert them to and from more conventional formats. Now, Exodus is also able to interface with SELF to apply mods to the game, edit key files to randomize item placements and stats, and rebuild the ISO. Moving forward, we have three long-term goals in mind for the Exodus project:
- Add more options and mods for the Randomizer
- Implement solved formats that are not currently in Exodus (for example catching up the VBIN system to match the VBIN Blender Addon)
- Research the remaining file formats
Downloads
Click here to download the most recent version of Exodus.
File Formats
Below are the different file formats and their progress.
Format | Description | Documentation |
---|---|---|
TMD/BMD, TDB/BDB | Database files. Exodus is almost capable of full editing for these files. Exodus is able to edit existing files or create new ones from scratch. The only unsupported fields are Vector Arrays. | Documentation |
VBIN, .MESH/GRAPH.VBIN | Model files. Can be converted to STL or DAE. For additional functionality, animation features, and more polished level models, see the VBIN Blender addon by bbatts. | Documentation |
ITF | Texture files. Can be converted to most image formats. New images can be exported to the original ITF format, though this currently has some bugs. | Documentation |
The following formats have been solved, but are not implemented in Exodus.
- BT - Generic binary text files.
- VAC - Sound effects. Other programs can convert these with some trial and error.
- COLLISIONSCENE - collision scene manager. Views for this file are handled by the VBIN Blender addon by bbatts.
- TLA/TLB - Audio files.
The following formats still need research.
- FBX - Visual effects
- WPB - Related to visual effect placement
- MS - Audio files
- ACT - No idea